Details on Microsoft’s Project Scorpio and how it might handle 4K gaming have been hard to come by ever since Microsoft announced the new platform. All we’ve known are a few basic specs, like the platform’s memory bandwidth (320GB/s), eight-core CPU, and available computational horsepower (6TFLOPS). Now we have more details thanks to a leaked PDF from a Microsoft developer website. Eurogamer has the full details on the PDF, which doesn’t appear to be publicly available. According to Microsoft’s documentation, the Xbox Scorpio ditches the ESRAM cache the Xbox One relied on to deliver higher performance and acceptable frame rates. The PS4 and Xbox One are much more alike, architecturally speaking, than any previous pair of game consoles. ESRAM was one of the major differences between them
Share This article For years, game support on Linux has seriously lagged behind Windows, to the point that the OS was basically a non-option for anyone who wanted to game on a PC. In recent years, that’s begun to change, thanks to increased support for the OS via Valve and SteamOS. From the beginning, Valve claimed that it was possible to boost OpenGL performance over D3D in Windows, and it’s recently put a hefty push behind Vulkan, the Mantle-based API that’s a successor to OpenGL. Two new stories took OpenGL out for a spin compared with Windows 10, on a mixture of Intel and Nvidia hardware. Ars Technica dusted off their Steam machine for a comparison in the most recent version of SteamOS, while Phoronix compared the performance of Intel’s Skylake Core i5-6600K with HD Graphics 530.
Share This article Nearly two years after the launch of the Xbox One, Microsoft has finally gotten around to releasing a USB dongle that allows for its controller to be used wirelessly with Windows PCs. So, is it finally time to step up to an Xbox One controller, or should you stick with what you have? While some outlets apparently started selling this $ 25 USB stick earlier this week, both Amazon and GameStop have the anticipated release date listed as October 27th. Regardless of the logistics, this long-awaited wireless adaptor is good news for PC gamers who are tired of being tethered to their towers with a USB cable. If you don’t already have a controller hooked up to your gaming PC, this is a sweet deal. But is it worth the hassle of upgrading if you already have a controller s
Share This article For the past decade, many of the most popular video games have used a common physics engine — Havok. While it’s had some competition from competing solutions, like Nvidia’s PhysX, Havok has powered Call of Duty, the Assassin’s Creed series, DOTA 2, and a number of Source-based titles, including Half Life 2 and the Left 4 Dead franchise. Microsoft has now announced that it had acquired Havok from Intel for an undisclosed sum. As part of the acquisition, Microsoft has agreed to continue licensing Havok to third-parties and competitors, which could be important to the continued success of the middleware engine. Havok has long had a reputation for running on just about every platform known to man, from game consoles to PCs and even smartphones. Microsoft also notes that
Share This article Earlier today, Apple unveiled the new Apple TV at its big September event. With faster internals, a new operating system, and the availability of third-party apps, this is a big step forward for Apple in the living room. There’s a ton of potential for consumers and developers alike. But it’s never going to be the game console you really want. Built with a custom Apple A8 system-on-a-chip, 802.11b/g/n/ac WiFi support, Bluetooth 4.0, 1080p video output, and Dolby Digital 7.1 audio output, this $ 149 device is significantly more versatile than the previous Apple TV model. And now that it finally supports native third-party applications via a dedicated app store, this set-top box is going to deliver a lot more than just streaming video. The primary way in which you’ll